The combat system is identical, with combos consisting of well timed single buttons attacks and counters, rather than a mind-numbing crescendo of button presses. If you’ve ever sampled the freeflow combat system of Batman Arkham Asylum/City then you’ll feel a real sense of Deja Vu with Super Soldier. Most of these relate to the combat which, whilst functional, becomes an increasingly tedious affair new moves and all. These all grant you experience points that can be invested into a variety of new skills for the Captain. There are a few branching corridors that deviate from the set path to allow for collectibles and additional challenges, but they never really go any further than the odd distraction of destroying an object or negotiating some platforms. You spend the majority of the game traversing a series of rather linear levels.
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